submission deadline is extended to Feb. 11th again by request!
This is an IEEE VR 2019 workshop, the IEEE VR workshops webpage is HERE
"Work" is a human activity for the benefit of the organization and society to which it belongs. This workshop focuses on "smart work technologies" that are technologies for making work smart. They may include virtual reality systems for training skills, augmented reality systems for information support on working sites, and even robotics for automation systems that reduce human working load. Human augmentation is new promising research field for smart work technologies, in the sense that it is aimed at enhancing human abilities.
We believe it is also important that space and process design based on the scientific analysis using human behavior measurement of the actual activities in these environments, because it is necessary to study and design comfortable working environments for various workers in a wide range of ages, in order to build an economically sustainable society even as the aging progress. That is why human behavior sensing technologies are included in our focus. In some case, it is extremely difficult to strictly control the experimental conditions on the real field, and there are often restrictions on the equipment that can be used for measurement. One possible solution for the problem is Virtual Human-Sensing, which is defined as a human behavior sensing method using Virtual Reality technologies. The virtual human-sensing technologies are also important parts of smart work technologies.
As mentioned above, many research fields concerned with human behavior and human interaction will be focused by this workshop. In particular, we would like to discuss technical challenges and their solutions on training and supporting not only for working process on goods, but also on human, such as customer services. We would like to accept ordinary research paper, project's position paper, preliminary research results, and case studies for discussing the direction of future research.
Application systems for improving working environment and productivity using
- Virtual Reality/Augmented Reality/Mixed Reality,
- Cognitive Interaction
- Human Augmentation,
- Human Activity Sensing,
Final Program: Mar. 23rd. (Sat.)
|13:30||14:00||Takashi Okuma||Message from organizers: Purpose of WSWT|
|14:00||14:30||Konstantinos Koumaditis, Sarune Venckute, Frederik Jensen and Francesco Chinello||Immersive Training: Outcomes from small scale AR/VR pilot-studies|
|14:30||15:00||Karis Kim, Devan Patel, Nick Murphy and Rongkai Guo||Exploring Virtual and Mixed Reality Environments as Mobility Assistance for People with Visual Impairments|
|15:00||15:15||( break )|
|15:15||15:45||Takeshi Kurata, Takashi Maehata, Hidehiko Hashimoto, Naohiro Tada and Ryosuke Ichikari||Towards Realization of 6M Visualization in Manufacturing Sites|
|15:45||16:15||Pierre Raimbaud, Pablo Figueroa, Ruding Lou, Tiberio Hernandez, Frederic Merienne and Florence Danglade||BIM-based mixed reality application for supervision of construction|
|16:15||16:45||Jonathan Saunders, Steffi Davey, Petra Bayerl and Philipp Lohrmann||Validating Virtual Reality as an effective Training Medium in the Security Domain|
The expected paper length is 2-4 pages following the IEEE VR formatting guidelines. Position papers, Research papers, Work-in-progress research is acceptable.
IEEE VR formatting guidelines http://junctionpublishing.org/vgtc/Tasks/camera.html
Paper (PDF) must be submitted electronically through the easyChair:https://easychair.org/conferences/?conf=wswt2019